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Hier kladblok van eurotrucks:
******** : log created on : Sunday October 04 2009 @ 13:39:29
13:39:29 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 3
13:39:29 : [sys] DirectX version : 4.09.00.0904
13:39:29 : [cpu] AuthenticAMD [AMD Athlon(tm) 64 Processor 3000+] at ~2009MHz.
13:39:29 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
13:39:29 : [sys] using QPC / ACPI (PM Clock) timer (thread affinity: 1), frequency 3579545Hz
13:39:29 : physical memory detected (523568K/329576K)
13:39:29 : virtual memory detected (2097024K/2032608K)
13:39:29 : Trying to allocate memory pool (261784K)
13:39:30 : [zipfs] base.scs: mounted ok, 9445 entries [crc_0xb676c01c]
13:39:30 : [zipfs] <mem-addr-file>: mounted ok, 65 entries [crc_0xfa8d95d5]
13:39:30 : [ufs] Home directory: 'C:/Documents and Settings/Administrator/Mijn documenten/Euro Truck Simulator'.
13:39:30 : exec /home/config.cfg
13:39:30 : [sys] Executing /home/config.cfg ...
13:39:30 : uset g_minicon "0"
13:39:30 : uset g_console "0"
13:39:30 : uset g_trackir "1"
13:39:30 : uset g_developer "0"
13:39:30 : uset g_save_idx "1"
13:39:30 : uset g_mouse_control "0"
13:39:30 : uset g_steering_func_param "0.0"
13:39:30 : uset g_joy_axis_brake_dz "0.0"
13:39:30 : uset g_joy_axis_brake "7"
13:39:30 : uset g_joy_ff_gain "1.0"
13:39:30 : uset g_joy_axis_throttle_dz "0.0"
13:39:30 : uset g_joy_axis_throttle "7"
13:39:30 : uset g_joy_axis_ff "0"
13:39:30 : uset g_joy_axis_combine "0"
13:39:30 : uset g_joy_axis_steer_sens "0.6"
13:39:30 : uset g_joy_axis_steer_dz "0.0"
13:39:30 : uset g_joy_axis_steer "7"
13:39:30 : uset g_tutorial "1"
13:39:30 : uset g_job_sort "0"
13:39:30 : uset g_gauges "1"
13:39:30 : uset g_mirrors "1"
13:39:30 : uset g_fatigue "1"
13:39:30 : uset g_police "1"
13:39:30 : uset g_subtitles "0"
13:39:30 : uset g_quality "1"
13:39:30 : uset g_reflection "0"
13:39:30 : uset g_atrans "1"
13:39:30 : uset g_flyspeed "100.0"
13:39:30 : uset g_lang "nl_nl"
13:39:30 : uset g_colbox "0"
13:39:30 : uset r_gamma "1.0"
13:39:30 : uset r_path "21"
13:39:30 : uset r_msaa "4"
13:39:30 : uset r_fullscreen "1"
13:39:30 : uset r_mode "640x480x32x0"
13:39:30 : uset r_device "dx9"
13:39:30 : uset r_driver "dx9"
13:39:30 : uset g_texture_usage_stats "0"
13:39:30 : uset g_fps "0"
13:39:30 : uset ds8_mix_channels "2"
13:39:30 : uset ds8_mix_depth "16"
13:39:30 : uset ds8_mix_rate "44100"
13:39:30 : uset ds8_reverse_stereo "0"
13:39:30 : uset s_acceleration "0"
13:39:30 : uset s_mix_channels "2"
13:39:30 : uset s_mix_depth "16"
13:39:30 : uset s_mix_rate "44100"
13:39:30 : uset s_sfx_enabled "1"
13:39:30 : uset s_music_enabled "1"
13:39:30 : uset s_sfx_volume "1.0"
13:39:30 : uset s_music_volume "1.0"
13:39:30 : uset s_reverse_stereo "0"
13:39:30 : uset s_device "ds8"
13:39:30 : uset r_vsync "1"
13:39:30 : uset r_quirks "0"
13:39:30 : uset r_anisotropy_factor "0.2"
13:39:30 : uset r_texture_detail "0"
13:39:30 : uset i_force_gain "1.0"
13:39:30 : uset i_feedback "1"
13:39:30 : uset i_joystick2 "-1"
13:39:30 : uset i_joystick1 "-1"
13:39:30 : uset i_deadzone "0.0"
13:39:30 : uset i_device "di8"
13:39:30 : uset m_invert "0"
13:39:30 : uset m_sensitivity "0.33"
13:39:30 : uset m_filter "0"
13:39:30 : uset g_view_dist "1.0"
13:39:30 : Euro Truck Simulator init ver.1.2 (rev. 24099)
13:39:31 : [gl] ICD OpenGL driver detected.
13:39:31 : [gl] driver: RADEON 9550 x86/MMX/3DNow!/SSE2
13:39:31 : [gl] vendor: ATI Technologies Inc.
13:39:31 : [gl] version: 1.5.4581 WinXP Release
13:39:31 : [gl] GL extensions: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_texgen_reflection GL_NV_blend_square GL_NV_occlusion_query GL_ARB_point_sprite GL_SGI_color_matrix GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
13:39:31 : [gl] GL_max_texture_size: 2048
13:39:31 : [gl] taking advantage of 'GL_ARB_multitexture'
13:39:31 : [gl] Sampler count: 8
13:39:31 : [gl] taking advantage of 'GL_ARB_fragment_program'
13:39:31 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
13:39:31 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
13:39:31 : [gl] taking advantage of 'GL_ARB_texture_compression'
13:39:31 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
13:39:31 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
13:39:31 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
13:39:31 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
13:39:31 : [gl] taking advantage of 'GL_EXT_texture_rectangle'
13:39:31 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
13:39:31 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
13:39:31 : [gl] taking advantage of 'GL_ARB_vertex_program'
13:39:31 : [gl] Vertex attribute count: 32
13:39:31 : [gl] The attribute count limit clamped down to 16 from 32.
13:39:31 : [gl] taking advantage of 'GL_ARB_shader_objects'
13:39:31 : [gl] taking advantage of 'GL_ARB_vertex_shader'
13:39:31 : [gl] taking advantage of 'GL_ARB_fragment_shader'
13:39:31 : [gl] taking advantage of 'GL_ATI_fragment_shader'
13:39:31 : [gl] taking advantage of 'GL_ATI_vertex_array_object'
13:39:31 : [gl] taking advantage of 'GL_ATI_draw_buffers'
13:39:31 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
13:39:31 : [gl] taking advantage of 'GL_EXT_blend_color'
13:39:31 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
13:39:31 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
13:39:31 : [gl] taking advantage of 'GL_EXT_rescale_normal'
13:39:31 : [gl] taking advantage of 'GL_EXT_secondary_color'
13:39:31 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
13:39:31 : [gl] taking advantage of 'GL_EXT_texture3D'
13:39:31 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
13:39:31 : [gl] taking advantage of 'GL_EXT_texture_env_add'
13:39:31 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
13:39:31 : [gl] Max anisotropy factor: 16
13:39:31 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
13:39:31 : [gl] taking advantage of 'WGL_ARB_extensions_string'
13:39:31 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control
13:39:31 : [gl] taking advantage of 'WGL_EXT_swap_control'
13:39:31 : [gl] taking advantage of 'WGL_ARB_pixel_format'
13:39:31 : [gl] taking advantage of 'WGL_ARB_pbuffer'
13:39:31 : [gl] taking advantage of 'WGL_ARB_render_texture'
13:39:31 : [gl] taking advantage of 'GL_ARB_multisample'
13:39:31 : [gl] Detected support for 6x anti-aliasing.
13:39:31 : [gl] Detected support for 4x anti-aliasing.
13:39:31 : [gl] Detected support for 2x anti-aliasing.
13:39:31 : Rendering path available: GL1X
13:39:31 : Rendering path available: ARB1
13:39:31 : Rendering path available: R2XX
13:39:31 : Rendering path available: ARB2
13:39:31 : Rendering path available: GL2X
13:39:31 : [dx9] Direct3D9 detected.
13:39:31 : [dx9] Number of adapters found: 1
13:39:31 : [dx9] Adapter #0: ASUS A9550 (ati2dvag.dll) [driver version: 6.14.10.6476]
13:39:31 : Rendering path available: SM2X
13:39:33 : [dx9] D3D9 device sucessfully created [HWVP]
13:39:33 : [gfx] Created drawable (/procedural/dashboard.tobj)
13:39:33 : [snd] select device (ds8)
13:39:33 : [ds8] Available device : Primair geluidsstuurprogramma ().
13:39:33 : [ds8] Available device : Sennheiser USB Headset (usbaudio.sys).
13:39:33 : [ds8] Available device : NVIDIA(R) nForce(TM) Audio (nvapu.sys).
13:39:33 : [ds8] Initialization OK.
13:39:33 : g_ui_recache
13:39:33 : exit
13:39:34 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
13:39:35 : Loading city data ....
13:39:35 : Loading country data ....
13:39:35 : Loading cargo data ....
13:40:07 : game
13:40:07 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
13:40:11 : Loading resource server data ....
13:40:11 : Loading road data ....
13:40:11 : Loading terrain data ....
13:40:11 : Loading railing data ....
13:40:11 : Loading building data ....
13:40:11 : Loading model data ....
13:40:13 : Loading prefab data ....
13:40:14 : Loading sign data ....
13:40:15 : Loading traffic lights data ....
13:40:15 : Loading vegetation data ....
13:40:15 : Loading hinges data ....
13:40:15 : Loading stamp data ....
13:40:15 : Loading movers data ....
13:40:15 : Loading animated models ....
13:40:15 : Loading ferries ....
13:40:15 : Loading city data ....
13:40:15 : Loading cargo data ....
13:40:15 : Loading company data ....
13:40:15 : Loading country data ....
13:40:21 : Map successfully loaded ....
13:40:21 : Starting the campaign ...
13:40:38 : [dx9] Failed to create 2D texture. [0x8876017c]
13:40:38 : [dx9] Failed to create texture in hw_load().
13:40:38 : Fixme: Texture hw handle invalid.
13:41:15 : [dx9] Failed to allocate vertex buffer of 1583136 bytes. [0x8876017c]
13:41:15 : .\dx9_buffer.cpp(110): ??0vertex_buffer_t@dx9@prism@@QAE@IQAVr_buffer_t@2@QAVdevice_t@12@@Z: Failed to allocate vertex buffer