Er zijn er misschien wel onder jullie die dit interview al hebben gelezen, maar bij deze toch nog even een topic voor de leden die het niet hebben gelezen

PS: Sorry dat ik hem niet heb vertaald, maar daar heb ik even geen tijd voor


Game Page
Coverage on Euro Truck Simulator 2
Broadcasted on CT2 (Czech Television), November 12, 2011
http://www.ceskatelevize.cz/porady/1095 ... clanek=852
Host: Do you like games with truck in lead role? Then you surely know SCS Software, which is currently working on Euro Truck Simulator successor. What fans of hard vehicles can expect?
Pavel Sebor (PS): It’s a successor, but it’s substantially more ambitious successor. It consumed twice more time and twice more people working on it and we’re not done yet. So it’s a progress, quite big revolution.
Host: Can you name most radical changes in comparsion to ETS1?
PS: ETS1 was continuation of „game-per-year“ line, which we kept for long time. ETS2 swell up somehow, we’re developing it for two years now, and in fact we’re trying to approach AAA titles – although we are still very tiny team. Yes, the bar is quite high for jumping, but we’re trying: in quality of physics, quality of simulation, graphics – to approach today’s racing games.
Host: Will be ETS2 same in spimplicity of turck control, as it was in ETS1, or is ETS2 much more complex/complicated?
PS: We’re trying to accomodate to our hardcore fans, who wants deep simulation, but at the same time, to kids about 10 years old, who are fascinated by big vehicles, wants to drive them – so we want offer entertainment for kids, too. Definitely, truck behaviour will not remain a racing car: you can feel the body mass, size, so one should be afraid of headless driving. But we must develop game which is also playable and bearable for someone who doesn’t have a driving license, or isn’t well trained driver. It’s a different experience than usual racing game.
Host: What about gaming world?
PS: ETS2 covers significant part of western and central Europe. Of course we have relatively detailed Czech Republic, represented by three cities. Lots of our fans writing us ther wishes about Greece, Turkey, Portugal and so. Unfortunately, with scale in which we building gaming world, whole Europe is not manageable in time we have. But we have more than 60 cities, from England to Poland, to, let’s say, northern Italy.
Host: Do you co-operate with „big seven?“ (seven major european truck manufacturers)
PS: Recently I visited Scania headquarters to negotiate licensing terms for using their brand. For now, we have agreement with three manufacturers and we’re trying to persuade other four, because our fans wants real experience, real brands in game, not fictous ones. So we co-operate and hopefully one day it’ll bring more than brands and logos used in games: maybe more accurate simulation of parts under hood too.
Host: What about other realistic elements: fuel consumption, paid parking, car washer etc?
PS: Car washer is in consideration, but I don’t really know if we will manage it; time is short. But we made, for instance, some paid highways. Player should be touched by experience of real truck driver.
Host: So can we blow a tyre?
PS: Blowing a tyre isn’t implemented at the moment, but we have ideas on getting vehicle worn out, and who knows, maybe in the end tyres will be destroyable.
Host: What about multiplayer?
PS: Multiplayer is our long-standing grief and once again, it’ll be not in ETS2. Gaming world is so much extensive – travelling across the map can take about two hours of real time. It’s not a kind of racing game where you can race with other people on circle for ten minutes and disconnect. So technology, which could handle it, is matching technology of biggest MMO games. Multiplayer for our game would need persistent world and that means investment so enormous for us, that we rather investing in other things. So unfortunately, singleplayer only again.
Host: And your future plans?
PS: For certain time we’ll be suerly devoted to games about trucks, buses, large vehicles; we’re specialists in this and I dare to say we’re leaders in genre – so our next games will be in similar taste. But it’s quite possible that we’ll also visit world of serious, training simulation, as we moving our technology more and more close, to reach this point one day.